The class took a trip to Reason escape room in San Francisco. Reason was an interesting place, a place I don't think I have been in the likes of before. Reason was an escape room which placed visitors into a scenario where a nuclear reactor is on the verge of exploding and, as a team, we must figure out the clues within the room to solve the puzzle and help spare the reactor before it is too late. Throughout the course of this unique, interactive experience, one must do everything from listening to a vinyl record to decipher lyrics to "Jailhouse Rock" to assessing Morse code to using an elemental chart to discover a hidden word.
We split the class in half for the exercise, and in doing so, our teamwork was able to flourish. there were so many puzzles that needed to be solved over the course of an hour, so much so that one individual could not possibly do it all. We broke our team of about 20 kids up into smaller groups of around 2-3 people for each puzzle. This way, we never were blindsided by a task we overlooked earlier. In the same way that EA taught us to support each other when we collect data, our classmates supported each other when we were sifting through a tricky puzzle.
Created by Mike and Jeff Chen in 2016, Reason escape room has now hosted north of 100 guests and has made name for itself in San Francisco not only for its escape room, but for its virtual reality monitors within its walls. I had never played a virtual reality game, so this experience was a wholly new one for me. After trying it out, and seeing that it really can turn your entire world digital, I can see why the future of Silicon Valley is steering towards VR. The possibilities really are endless. Even though according to statistics used by Reason, which state that over 90% of people in Silicon Valley have never used VR, CEOs for major companies are simply investing too much money in that field not to see some serious headway and progress going forward.
My trip to Reason taught me the importance of working in teams, decision making, and thinking outside the box. Teamwork, as I mentioned earlier, was essential at Reason. With only an hour to solve dozens of puzzles, we needed all hands on deck, and if you can manage this efficiently, you will succeed like my team did. Also, when making critical decisions, it is important to consult your team members, for they usually have productive input to provide. No one individual should make a decision alone for the team, the team should function as a democracy. Thus, no one feels like they have been misrepresented. Also, Reason in and of itself was a unique place that is clearly thinking towards the future. So much buzz-worthy technology that has emerged in the last few years, from 3D printers to VR to the whole idea of an escape room has been emerged by a single establishment. Reason updates its games every couple of months, to avoid repetition and to further utilize its technologies. In Silicon Valley, those who can use modern technologies to create memorable, useful experiences are the companies who will survive, and Reason is doing that well.
We split the class in half for the exercise, and in doing so, our teamwork was able to flourish. there were so many puzzles that needed to be solved over the course of an hour, so much so that one individual could not possibly do it all. We broke our team of about 20 kids up into smaller groups of around 2-3 people for each puzzle. This way, we never were blindsided by a task we overlooked earlier. In the same way that EA taught us to support each other when we collect data, our classmates supported each other when we were sifting through a tricky puzzle.
Created by Mike and Jeff Chen in 2016, Reason escape room has now hosted north of 100 guests and has made name for itself in San Francisco not only for its escape room, but for its virtual reality monitors within its walls. I had never played a virtual reality game, so this experience was a wholly new one for me. After trying it out, and seeing that it really can turn your entire world digital, I can see why the future of Silicon Valley is steering towards VR. The possibilities really are endless. Even though according to statistics used by Reason, which state that over 90% of people in Silicon Valley have never used VR, CEOs for major companies are simply investing too much money in that field not to see some serious headway and progress going forward.
My trip to Reason taught me the importance of working in teams, decision making, and thinking outside the box. Teamwork, as I mentioned earlier, was essential at Reason. With only an hour to solve dozens of puzzles, we needed all hands on deck, and if you can manage this efficiently, you will succeed like my team did. Also, when making critical decisions, it is important to consult your team members, for they usually have productive input to provide. No one individual should make a decision alone for the team, the team should function as a democracy. Thus, no one feels like they have been misrepresented. Also, Reason in and of itself was a unique place that is clearly thinking towards the future. So much buzz-worthy technology that has emerged in the last few years, from 3D printers to VR to the whole idea of an escape room has been emerged by a single establishment. Reason updates its games every couple of months, to avoid repetition and to further utilize its technologies. In Silicon Valley, those who can use modern technologies to create memorable, useful experiences are the companies who will survive, and Reason is doing that well.